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To convert the game, Sega needed help figuring out how Doom's code should be modified to run on the 32X. At that moment, it was a work in progress. So did John Carmack, fellow co-founder of id.
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Romero and the rest of id Software's small team gathered 'round as the engineer set a monitor on the felt surface, plugged the prototype into it, and powered it on. When completed, it would power the 32X, Sega's add-on hardware that would evolve the Genesis console from a 16-bit dinosaur into a 32-bit giant. Their visitor hailed from Sega, and the item he placed on id Software's pool table was a motherboard, still in prototype stage.
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JOHN ROMERO'S EYES FOLLOWED THE engineer as he placed his cargo on the pool table.
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