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Doom 64 dark citadel
Doom 64 dark citadel






doom 64 dark citadel

To convert the game, Sega needed help figuring out how Doom's code should be modified to run on the 32X. At that moment, it was a work in progress. So did John Carmack, fellow co-founder of id.

doom 64 dark citadel

Romero and the rest of id Software's small team gathered 'round as the engineer set a monitor on the felt surface, plugged the prototype into it, and powered it on. When completed, it would power the 32X, Sega's add-on hardware that would evolve the Genesis console from a 16-bit dinosaur into a 32-bit giant. Their visitor hailed from Sega, and the item he placed on id Software's pool table was a motherboard, still in prototype stage.

doom 64 dark citadel

JOHN ROMERO'S EYES FOLLOWED THE engineer as he placed his cargo on the pool table.








Doom 64 dark citadel